In the process of the game, the display position of various important tips and the placement position of props are within the visual comfort range of users. Its interface and structure is easy to be accepted by users. I can see that the design is perfectly considered from the perspective of users and conform to the usage habits of most users.įor example, the room design in My Friend Pedro is a good example. After starting the game, we can see that the game provides a very clear menu and guidance for players, so as to facilitate new players especially to quickly pick up the game, and enable users to quickly accept and be familiar with the characteristics and different functional divisions of the interface, so as not to make users feel confused.Īpart from that, in the process of playing the game, the display of menu and tips are definitely reasonably laid out and will not cause any hinder for players. And what’s more important, the humanized design of the game are supposed to get the credit as well. They both are fantastic when it comes to giving the players the best game experience.Īs for the game interface, I feel very satisfied with the overall visuals, because it really supplies with users the comfort of the game. I would give full marks to My Friend Pedro’s visuals and audios. ![]() ![]() ![]() My Friend Pedro is a free video game designed by the developer DeadToast Entertainment and launched out by Devolver Digital.ġ. My Friend Pedro is very entertaining and compelling, so it is definitely an amazing game to spend your time with.Ģ. In addition, this game exercises the flexibility of our fingers a lot, because it needs to control the characters in the game to move flexibly and freely, so the requirements for the flexibility and reaction ability of the players’ fingers are very tough.
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