![]() When developing Fallout 76, the team still found code from the Morrowind days. ![]() To this day, two and half years after launch, there is no better example of real-time ray tracing in games.ĬDPR makes a conscious effort to effectively overhaul their engine and approach each new game holistically with the deliberate aim of creating a different experience, one which builds upon the previous game and embraces the bleeding edge technology of the day. Furthermore, CDPR fully embraced then-next generation technology with the most robust implementation of ray tracing to exist in games. While CDPR had a simple implementation of physically-based materials in Witcher 3, this was taken to new heights five years later with Cyberpunk 2077. Those leaps were seen again from Witcher 3 to Cyberpunk 2077. Witcher 2 was so ahead of its time that it still holds up incredibly well today. The graphical leaps from Witcher 1 to Witcher 2 alone were outstanding. With each game, CDPR gives us an entirely new technical presentation. Despite CD Projekt Red’s Cyberpunk 2077’s broken launch state, what cannot be questioned is the extent to which the studio continues to push the bleeding edge. To understand what I mean, it’s perhaps best to look at the work of other studios. With the usual, almost worthless “early game build” caveat out of the way, I was not impressed by the visuals and tech on display.ĭespite Bethesda’s previous claims, Starfield harnesses, “the power of next-gen technology,” and is, “built on the all-new Creation Engine 2,” what we saw was anything but next-gen nor all-new. It was concise information presented with Bethesda’s statement of intent for their RPG.īut that’s pretty much where my positive affirmations end. Overall, Starfield’s actual presentation was great. And that makes it difficult for the viewer to care. Too often, we’re presented with gameplay with no story to take us through what we’re seeing. Furthermore, I appreciated how Todd Howard’s narration provided context to the footage. Elsewhere, Xbox and Hideo Kojima are working on a game “you’ve never experienced before”.To Bethesda’s credit, what the studio showed us was indeed gameplay and not some CGI trailerfication as has been custom for virtually all previous Xbox showcases. ![]() In other news, Sea of Thieves Season 7 will add a huge customization update and cash-in points among other features. Players will be able to get stuck in when Starfield is released during the first half of 2023. Other skills will be unlocked as players level up, but these can then be ranked up by using them and completing challenges. Players will be able to customize many different aspects of their appearance in Biometric ID, body build, and facial features, as well as deciding on three personality traits and an occupational background that will give three distinct starting skills. Starfield will also have Bethesda’s most flexible character creation yet. Players will even be able to choose where and how they set up their own bases. There are over a hundred Settled Systems, all filled with planets that can be explored as players choose, meaning there is a playground of more than a thousand planets. This is applicable to all the planets in the system, such as the barren but resource-heavy iceball of Chawla to goldilocks planets with lifeforms such as Gagarin. Not only will New Atlantis be explorable, but players can land anywhere on the planet of Jemison to explore. We saw the capital city of New Atlantis on the planet of Jemison as well as many other inhabited areas. This was just one of the locations that will be available to explore in Starfield. Upon their arrival, it is found pirates from the Crimson Fleet are using the facility and a manhunt ensues. Once the spacecraft had landed on the moon’s surface, players set out to find an abandoned research station, confronting strange creatures and collecting valuable minerals along the way. The 15-minute demo started with a look at Kreet, a moon that is orbiting the planet of Anselon.
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